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The Legend of Zelda: Breath of The Wild has been out for a while and yet…this game will live on forever. Legend of Zelda Breath of The Wild is by far one of the best-designed games we’ve seen in the past decade, (or more?) From the fleshed out combat system; how the game encourages you to explore more and more of its lively world, this is a game that takes the open world sandbox genre and refines it to “almost” perfection.
A World That Feels Alive.
Breath of The Wild was up against a real tough enemy. Completing hour number two hundred and forty two into the insanely addictive, & captivating expanse of The Elder Scrolls: Skyrim, is a feat for anyone. I shall never belittle my beloved Nintendo, the nucleus of my childhood, however was it to beat the fearsome dragons of Skyrim?
In short? Yes.
I enter this thriving world that puts me into euphoria! (Am I overdoing it?) From the moment you take that first step out into the open world and beyond, you’re just overcome with an unstoppable urge to get lost in the world and the game lets you do exactly that! No matter where you are on the map or at what time, you’ll always find something unique and fun to do.
Unlike most other games that give you a map of the entire world right from the start, you’re required to find towers to fill your map with the terrain and add locations manually which increases the immersion of the game considerably. Thennnnn, we come to the Shrines. There are a total of 120 Shrines in the game that are completely unique and requires you to use all the mechanics the game has to complete them as well as having just the right difficulty to provide you a challenge without feeling impossible. In other words, the most awesome ingenious expectations that we’d expect from a Legend of Zelda game, coming to fruition perfectly.
Nothing Is Holding You Down
There’s nothing forcing you to do a specific thing. You’re completely free to do what you want and when you want to in the game. Whether it’s exploring the wild hunting down animals to make food, taking on a side quest to get some good loot, or even to just simply run towards the Gannon to take down the big bad guy, you have completely free reign.
Polished Down To The Smallest Detail
Developing a game like Legend of Zelda: Breath of The Wild is a daunting task in and of itself, and it only begins to seem more difficult the more you pay attention to the tiny details. A small one would be, when you cut grass, you get crops. It sounds simple, but it’s the small things that count 🙂
Here’s a more intricate example – when a lizard slaps you with a bone arm and does a small dance afterward as if laughing. I want to meet the guy that thought of that. The entire game is full of small details like this that you’ll just keep noticing more and more as you play the game.
Summarize: the Legend of Zelda: Breath of The Wild is simply amazing. “The world is at your fingertips”. It may not revolutionize the open world game genre in any way, but it does perfect everything it has to offer. I’m of the mind that, getting things done right produces way more than creating a “jaw-dropping, half-baked” game.
I do believe this is the first time I’ve ever used that combo… jaw dropping half baked…